Thank you for downloading Flashlight Overhaul 1.1!

This mod is based on the flashlights used and seen
during the tv show ''Live PD''. This is a recreation,
not based on 100% accuracy. 

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				INSTALL INSTRUCTIONS
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You will need the weaponcomponent meta files to
increase range, change color, change angle, and 
various other changes. This is essential for the 
final look of the flashlight.  

1.Replace the weaponcomponents.meta in the folder 
''weaponcomponents updaterpf'' in OpenIV in:

update/update.rpf/common/data/ai

;if you already replaced those files with another mod
;then scroll down and copy paste the specific lines

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2. Replace the weaponcomponents.meta in the folder 
''weaponcomponents mphalloween'' in OpenIV in:

**THIS IS NOT REQUIRED IF YOU USE LSPDFR's 0.4 CUSTOM 
FLASHLIGHT ANIMATIONS**

update/x64/dlcpacks/mphalloween/dlc.rpf/common/data/ai

;if you already replaced those files with another mod
;then scroll down and copy paste the specific lines

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3. Replace the torch.png texture in the folder 
''torch texture'' in OpenIV in:

update/update.rpf/x64/textures/graphics.ytd


**IF you have not MODDED your Update.rpf textures yet, 
install the graphics.ytd HERE!!**:

x64a.rpf/textures

Open the graphics.ytd file in EDIT MODE, scroll down
until you see the ''torch'' texture file. Right click
the file, select replace, and select the texture I have 
provided in the ''torch texture'' folder. Press SAVE when
replaced and you are done.


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Made by FKDZ | https://www.lcpdfr.com/profile/334368-fkdz/

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			COPY AND PASTE CODE LINES
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IF YOU ALREADY REPLACED WEAPONCOMPONENTS AT SOME POINT
THEN USE THESE LINES AND REPLACE THEM APPROPIATELY 

-------------WEAPONCOMPONENTS UPDATERPF-------------
Search ''flsh'' in the meta file
Scroll down and find
 ''<MainLightRange value="XXXXXXX" />''
 
 Replace this with:
       <MainLightRange value="120.000000" />
	   
	   

-------------WEAPONCOMPONENTS MPHALLOWEEN-------------
You can probably replace the meta file completly
because this will only affect the flashlight but if
not then replace it with this appropiately.

      <MainLightIntensity value="6.500000" />
      <MainLightColor value="0xFFB1C8FF" />
      <MainLightRange value="120.000000" />
      <MainLightFalloffExponent value="180.000000" />
      <MainLightInnerAngle value="0.000000" />
      <MainLightOuterAngle value="32.800000" />
      <MainLightCoronaIntensity value="3.000000" />
      <MainLightCoronaSize value="0.000000" />
      <MainLightVolumeIntensity value="0.000000" />
      <MainLightVolumeSize value="0.000000" />
      <MainLightVolumeExponent value="0.000000" />
      <MainLightVolumeOuterColor value="0xFFB1C8FF" />
      <MainLightShadowFadeDistance value="300.000000" />
      <MainLightSpecularFadeDistance value="250.000000" />
      <SecondaryLightIntensity value="6.000000" />
      <SecondaryLightColor value="0xFFB1C8FF" />
      <SecondaryLightRange value="2.300000" />
      <SecondaryLightFalloffExponent value="50.000000" />
      <SecondaryLightInnerAngle value="0.000000" />
      <SecondaryLightOuterAngle value="80.500000" />
      <SecondaryLightVolumeIntensity value="0.000000" />
      <SecondaryLightVolumeSize value="0.000000" />
      <SecondaryLightVolumeExponent value="0.000000" />
      <SecondaryLightVolumeOuterColor value="0x00FFFFFF" />
      <SecondaryLightFadeDistance value="30.000000" />
      <fTargetDistalongAimCamera value="8.000000" />
      <FlashLightBone>Gun_FLMuzzle</FlashLightBone>
      <FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
      <FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
      <ToggleWhenAiming value="true" />


